Video Game Development Studio

COURSE DATES: June 26 to July 9, 2017

  • Work as part of a team to develop a video game.
  • Experience a real-world game development environment.
  • Produce a real product with science/educational value.
  • Make a game for your portfolio.
  • This course will culminate in a public presentation of student work.

undergrad: MCJ 422/3 units
graduate: MCJ 622/3 units


Students interested in the following areas should apply: game programming, game art, game production, game design, or game sound. Please list your primary and secondary areas of interest. We are making room for science and education students interested in game development. Please indicate any experience/interest in this as well.

1) Submit your portfolio and a letter of intent indicating your first and second choice for role (programming, art, production, design, sound, or other). Detail any experience you have with Unity or GameMaker engines.
2) Upload the materials listed in step one with your completed Registration Form by May 1, 2017.

Professor James Morgan


John Pierre
John Pierre Bruneau is an internationally exhibiting new media artist, teacher, curator, and coder based in Brooklyn, NY. He is on the game design faculty at Parsons School of Design in the Art, Media and Technology department, and is a coordinator at Babycastles Gallery. John hails from Silicon Valley where he worked at Innovation Games, The Carnegie Foundation for the Advancement of Teaching, and San Jose State University.

Heather Logas has been making games professionally for close to 15 years and non-professionally since the age of 10.  She is an advocate for parents’ issues in the game industry, a teacher of experimental analog games for children and college students and a co-founder and facilitator of SCRAP (Santa Cruz Retreats for Analog Play). In 2015 she founded Space for Play, a business consultancy specializing in using game design techniques to help small business owners authentically align their company missions with their own values.

Mattie Brice is a play and games artist, critic, and educator. Starting from media criticism centered around cultural and literary theories, she grappled with the video game and wider tech industry’s problems with diversity, from representation of marginalized peoples in the content of games to their positions of power and visibility in the creative process of making games. Mattie was a part of a DIY movement within video games that created games inspired by personal experience using tools that didn’t require programming. She made experimental games that broadened both the ways games could be used to communicate with other people and the kinds of people who could make them. Her first notable work, Mainichi, has toured museums (Museum of Design Atlanta), art festivals (IndieCade), game conventions (GaymerX), and more, becoming a prominent work discussed in independent games and queer games studies. Balancing theory with practicing art and design, Mattie regularly speaks at conferences and universities internationally on creative practice, outsider art, and political engagement. She became an activist for marginalized creators and players in games and organizes academic conferences (Queerness and Games Conference) and community events (Lost Levels). Mattie currently teaches about play design and art activism at New York City schools (NYU, Parsons) and does grad work in the Integrated Digital Media program at NYU. Her current research and practice interests include using play and performance to engage the public politically, intimate and vulnerable methods of activism, and design processes that account for measuring social impact. She also consults for companies on issues of representation and diversity with regards to interactive media and acts as project manager and organizational strategist for design companies and artists. Mattie is frequently influenced by cooking, performance art, fashion, fan cultures, dating apps, BDSM, the everyday, and cyborgs.